![]() This data then needs to be displayed.įor displaying mesh data, you can use Procedural Mesh Component which is included in the engine, or a free open-source alternative, which has several improvements: Runtime Mesh Component. Then you need to include the binaries/includes in the engine: help for that here (and elsewhere on the internet, just search "include third-party library in Unreal).Īssimp can import many file types, and give you arrays of vertex positions, UVs, normals, as well as triangle data. ![]() You need to compile it for needed platform (the documentation of the library is good, it describes how you can do that in detail). ![]() This task requires two separate things: importing mesh data from a file, and displaying the mesh data.įor importing mesh data, it's possible to use the open-source cross-platform 3D file import library, assimp.
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